I discuss a few ways to get from level 60 - 70 in Final Fantasy XIV. This is an over view on how to level. You can use this overview for levels 1-60 as well. Focus on the level 50/60/70 dungeon roulette and the raids roulettes. The dreaded main story roulette (ugh) is also an option. With no way to skip cutscenes, this roulette can take up to an hour, but it rewards you with 300 poetics upon completion alongside of however many you get for the dungeon itself. I have a Lv35 WHM that gets 294 every Level Roulette (which can be repeated) with the In Need being 1470 (which is once a day). Yours should be slightly higher than that. Like LostSoldier said, FATEs will probably give you more efficient seals intake at low to mid levels - especially given that Roulette utterly adores Toto Rak - and most low. At Level 79, it got me 3.5 Million EXP for doing a Level 60 Dungeon for the Roulette. The MSQ (With Ultima Weapon and Hahabrea) got me 15 Million EXP at the same level. Leveling is around 7-8 Million. Patch 5.4 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes.
So, you've made a really good resistance weapon and you want an even better one, eh? Well, now you can! To get the recollection weapons, you have to go through this repeatable quest, which asks you to tackle the gathering of even more memories. Thankfully, unlike For Want of a Memory, you're at least going to have to get a few less! Learn the best ways to grind memories in our FFXIVThe Will to Resist guide!
FFXIV The Will to Resist Guide
To get this far, you need to do a few things. You need to have an Augmented Resistance Weapon in your inventory. That means you've done the For Want of a Memory quest, and every prerequisite until then. First of all, fantastic work getting here! Now, we're going for the Recollection weapons, which are the highest tier non-crafting weapons currently released.
Best Bitter Memory Grind
Roulette Donjon 70 Ff14 Leves
You get bitter memories from three sources.
- Fighting at the southern front.
- Clearing any level 60 dungeon.
- You can't use Undersized Party to quickly grind level 60 dungeons, unfortunately!
- Completing the Duty Roulette: Leveling.
If your only goal is to farm the dungeons, then the Antitower is by far the easiest dungeon to just blast through. The Antitower is a level 60 dungeon whose bosses are not that slow at all! There's a few slow pulls, but nothing compared to the other level 60 experiences. And much better than praying on the southern front!
![Roulette Donjon 70 Ff14 Roulette Donjon 70 Ff14](https://i.ytimg.com/vi/qMGgraEoclg/maxresdefault.jpg)
See Also: Where Eagles Nest FFXIV Guide
Conclusion
The Recollection weapons are, currently, your best option for weapons that you don't drop millions of zeni on. If you're just looking for the best weapon you can get your mitts on so you can start raiding, look no further! This is honestly not even that bad of a grind, as long as you don't despise the dungeon system of FFXIV… And considering you're max level, I really hope that's not the case! That's it for our The Will to Resist FFXIV Guide!
Now that players have had a chance to experience Final Fantasy XIV's new Stormblood expansion, they should already have a level 70 job. Leveling your first level 70 job is an enjoyable task, because it allows you to progress through the main story while gaining experience to max level.
So what's the next thing to do after completing the main story so you can keep adventuring? There are a number of options. This is a world where there's always more to do if you can find something to work toward. In this guide, I'll go over some of the things I've done to keep the gameplay going after reaching level 70. Of course, different players will have different agendas. So this list won't be comprehensive for every type of player.
![Classic Classic](https://i.ytimg.com/vi/yF4whegZmCA/maxresdefault.jpg)
See Also: Where Eagles Nest FFXIV Guide
Conclusion
The Recollection weapons are, currently, your best option for weapons that you don't drop millions of zeni on. If you're just looking for the best weapon you can get your mitts on so you can start raiding, look no further! This is honestly not even that bad of a grind, as long as you don't despise the dungeon system of FFXIV… And considering you're max level, I really hope that's not the case! That's it for our The Will to Resist FFXIV Guide!
Now that players have had a chance to experience Final Fantasy XIV's new Stormblood expansion, they should already have a level 70 job. Leveling your first level 70 job is an enjoyable task, because it allows you to progress through the main story while gaining experience to max level.
So what's the next thing to do after completing the main story so you can keep adventuring? There are a number of options. This is a world where there's always more to do if you can find something to work toward. In this guide, I'll go over some of the things I've done to keep the gameplay going after reaching level 70. Of course, different players will have different agendas. So this list won't be comprehensive for every type of player.
Grind Duty Roulettes
Duty Roulettes are an amazing feature of FFXIV. Queuing for a Duty Roulette is basically the same as queuing for dungeons or trials, but with a twist. It will randomly select a dungeon or trial depending on which category you queued for. The Roulette is split into seven categories:
- Expert (Level 70 dungeon)
- Level 50/60 dungeons
- Leveling
- Trials
- Main Scenario (Main story instances)
- Guildhests (For new players)
- Frontline (PvP)
Roulette Donjon 70 Ff14 Classic
These categories are locked until you complete the main story through the end of Stormblood.
Duty Roulettes are reset daily and award players with Gil, experience points, and Tomestone -- the end-game currency that allows the player to buy end-game gear. I've been doing these daily Roulettes for a week, and I've obtained the full set of gear in that time. Tomestone currency and be redeemed in one of the newer areas, Rhalgr's Reach. There you will find Enna (x13.9 y11.6), the Tomestone collector.
Roulette Donjon 70 Ff14 Quests
This game doesn't ask for much of a time sink. Just by playing an hour or two with Roulettes, you can be as competitive as someone who's playing 10+ hours a day without them.
Take Part in Hunts
Hunts are a great way to explore areas while still getting Tomestones, Gil, Seals, and Cracked Clusters. These clusters are currency for gems known as 'Materia'. Using Materia will grant extra stats to gear. Seals are another type of currency specific to hunts. Their rewards are like clusters, but also include minor rewards along with Materia like minions, and chocobo barding.
Hunts aren't immediately apparent to new players -- you have to go look them up or read NPC dialogue to find out how to unlock hunts. Stormblood hunts are unlocked in Kugane at the Shiokaze Hostelry, where you must talk to Estrild (x10.4y10.2). Once hunts are unlocked, there will be a Clan Hunt Board outside the building. These hunts are daily quests (except for the Elite hunts, which are weekly). The boards will show you where the monsters are located, so you're ready for the hunt.
Clan hunts are usually done solo, but there are bigger hunts that need a large group to complete. There is no indicator of where or when these bigger hunts will spawn – which makes them more of an actual hunt than the solo clan hunts. Because there are no indicators, players must work together in finding and taking down these open world bosses. I suggest players find a hunting linkshell to make this hunting easier.
These open world boss hunts are tiered. A rank hunts are the smallest with the lowest rewards, B ranks are for the weekly clan hunts, and S ranks denote the most powerful enemies with the biggest amount of reward.
The Seals you earn in these hunts can be exchanged in Kugane through Estrild or in Rhalgr's Reach through Leuekin (x13.0y11.8).
Face Off With Extreme Primals
Extreme Primals are a more difficult encounters with the summons (primals) from the main story. Like Heavensward, Stormblood launch came with two normal mode primal fights and two extreme mode fights. The first primal in Stormblood was Susano, and the second was Lakshmi.
Before attempting the extreme modes, you must first unlock them. In Kugane, there will be a NPC named Wandering Minstrel who is dressed in Samurai attire near the Kogane Dori Markets (x11.6 y12.6). Talking to him will open the extreme primal encounters. But you must have a minimum item level of 300 to enter.
Why should you do extreme primals if you've completed the normal battles? For the players that love a challenge, these EX modes give an intense combat experience that the normal mode doesn't. Also, doing these primals give you the highest item level of gear. Clearing Susano EX 10 times guarantees a weapon of your choice -- or if you're lucky, it can drop for your preferred job.
Lakshmi is similar, but instead of weapons she drops accessories for every slot on the right side. Completing the fight will randomly drop loot, and clearing it 20 times will give you all the accessories you need. Each accessory equals five Lakshmi tokens, and you need four to fill each open slot. These tokens can be exchanged with Eschina in Rhlagr's Reach (x13.8 y11.7).
Omega Raid: The Interdimensional Rift
This raid was just added to the game earlier this week. Like the Primals tiers, the raid also has its normal and extreme mode or Savage in raids.
Normal is for the players that want to experience the story, and Savage is for the players that want the extra challenge and top-tier gear. Normal mode, as promised, was released two weeks after Stormblood's launch -- and Savage will release two weeks after that.
Each raid tier will give a group a boss to fight -- and this time around they're adding faithful Final Fantasy characters from other games. The last boss of this raid is someone fans loved in FF5.
The loot rule for this raid is different from Trials, as it is a weekly lockout. There are four encounters, and you're able to gain one item from each which you exchange for gear. This exchange can be done in, you guessed it – Rhalgr's Reach. You must speak to Gelfradus (x13.7 y12.0), the Omega parts exchanger. Because it's a weekly lockout for loot, you must carefully pick which loot to pick up.
Everything you do in these raids should help you prep for the highest tier of content, savage raiding.
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This might be a lot to process especially with all the currency/tokens you must manage with the Stormblood expansion. But it is a rewarding feeling completing all the high tier encounters -- one that I'll gladly keep striving toward.
For even more tips to get you through your adventures, check out the rest of our FFXIV Stormblood guides here on GameSkinny: